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<channel>
	<title>GPU Archives - CloudRF</title>
	<atom:link href="https://cloudrf.com/tag/gpu/feed/" rel="self" type="application/rss+xml" />
	<link>https://cloudrf.com/tag/gpu/</link>
	<description>Radio planning today</description>
	<lastBuildDate>Mon, 25 Aug 2025 15:18:23 +0000</lastBuildDate>
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	<url>https://cloudrf.com/wp-content/uploads/2021/05/CloudRF_logo_70px.png</url>
	<title>GPU Archives - CloudRF</title>
	<link>https://cloudrf.com/tag/gpu/</link>
	<width>32</width>
	<height>32</height>
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	<item>
		<title>Planning for noise</title>
		<link>https://cloudrf.com/planning-for-noise/</link>
		
		<dc:creator><![CDATA[CloudRF]]></dc:creator>
		<pubDate>Sun, 15 Oct 2023 22:11:46 +0000</pubDate>
				<category><![CDATA[API]]></category>
		<category><![CDATA[Broadcasting]]></category>
		<category><![CDATA[Electronic Counter Measures (ECM)]]></category>
		<category><![CDATA[IoT]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[IEEE]]></category>
		<category><![CDATA[MANET]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[WiFi]]></category>
		<guid isPermaLink="false">https://cloudrf.com/?p=21274</guid>

					<description><![CDATA[<p>As RF noise increases, the delta between low-noise RF planning results and real world measurement results has the potential to grow.</p>
<p>The post <a href="https://cloudrf.com/planning-for-noise/">Planning for noise</a> appeared first on <a href="https://cloudrf.com">CloudRF</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">The trouble with radio planning software</h2>



<p>Radio planning software has a patchy reputation. Regardless of cost, the criticism, especially from novice users, is generally that results &#8220;do not match the real world&#8221;. The accuracy of modelling software can be improved with training, better data,  tuned clutter etc but <strong>if you do not plan for the local spectrum noise, it will be inaccurate.  </strong></p>



<p>The reason modelling does not match the real world, is <strong>the</strong> <strong>real world is noisy</strong>, and noise is everything in digital communications. Spectrum noise will limit your network&#8217;s coverage and equipment&#8217;s capabilities. A radio that <em>should</em> work miles can be reduced to working several feet only when the noise floor is high enough.</p>



<p>Anyone expecting simulation software to produce an accurate result without offering an accurate noise figure will be forever disappointed as <strong>software cannot predict what the noise floor is in a given location at a given moment </strong>&#8211; you need hardware for that&#8230;</p>



<h2 class="wp-block-heading">Spectrum sensing radios </h2>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://cloudrf.com/wp-content/uploads/2022/06/TW-950_shadow.jpg" rel="lightbox[21274]"><img fetchpriority="high" decoding="async" src="https://cloudrf.com/wp-content/uploads/2022/06/TW-950_shadow.jpg" alt="" class="wp-image-13737" width="249" height="239" srcset="https://cloudrf.com/wp-content/uploads/2022/06/TW-950_shadow.jpg 555w, https://cloudrf.com/wp-content/uploads/2022/06/TW-950_shadow-300x288.jpg 300w, https://cloudrf.com/wp-content/uploads/2022/06/TW-950_shadow-416x399.jpg 416w" sizes="(max-width: 249px) 100vw, 249px" /></a></figure>
</div>


<p>Modern software defined radios are capable of sensing the noise figure for the local environment. This allows operators, and <a href="https://www.mdpi.com/1424-8220/21/7/2408">cognitive radios</a>, to make better choices for bands, power levels and wave-forms as narrow wave-forms perform better in noise than wider alternatives due to channel noise theory where noise increases with bandwidth. </p>



<p>For example, you can have a radio capable of 100Mb/s but it won&#8217;t deliver that speed at long range, at ground level, as it requires a generous signal-to-noise margin to function. <em>This is why a speed demo is always at close range</em>.</p>



<p>When spectrum data is exposed via an API, like in the <a href="https://www.trellisware.com/waveforms/tsm-waveform/">Trellisware </a>family of radios,  it provides a rich source of spectrum intelligence which can be used for radio network management, and <a href="https://cloudrf.com/dynamic-network-planning-with-hardware-apis/">dynamic RF planning</a> with third party applications. When we integrated this radio API last year, we were focused on acquiring radio locations, not spectrum noise. At the time we could only consider a universal noise floor value in our software so the same noise value was applied for all radios which was vulnerable to error as radios in a network will report different noise values. </p>



<h2 class="wp-block-heading">Interference: a growing issue</h2>



<p>The single biggest communications problem we hear about, from across market sectors, is <strong>interference</strong>, either deliberate, accidental, or just ambient like in a city. The number of RF devices active in the spectrum, especially ISM and cellular bands, is increasing and in markets which were relatively &#8220;quiet&#8221;, such as <a href="https://cloudrf.com/connecting-smart-cows-to-moove-data/">agriculture</a>. Some have always been problematic, such as <a href="https://cloudrf.com/keeping-motorsport-smooth/">motorsport,</a> where the noise floor increases significantly on race days.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><a href="https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF.jpg" rel="lightbox[21274]"><img decoding="async" src="https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-1024x402.jpg" alt="" class="wp-image-202" width="666" height="261" srcset="https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-1024x402.jpg 1024w, https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-300x118.jpg 300w, https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-768x301.jpg 768w, https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-1536x603.jpg 1536w, https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF-416x163.jpg 416w, https://cloudrf.com/wp-content/uploads/2020/02/donnington_in_rain_RF.jpg 2000w" sizes="(max-width: 666px) 100vw, 666px" /></a></figure>
</div>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Spectrum management is a huge problem which won&#8217;t be fixed with management consultants or artificial intelligence. Regulators can, and are, restructuring spectrum for dynamic use but to use this finite resource efficiently, hardware and software vendors need to publish APIs and competing vendors need to be incentivised to work to common information standards. </p>
</blockquote>



<p>As noise increases, the delta between low-noise RF planning results and real world results has the potential to grow. There&#8217;s anecdotal evidence that some private 5G network operators are experiencing so much urban noise they&#8217;ve given up on RF planning altogether, and have opted to take their chances using a wet finger and local knowledge. Skipping RF planning is a managed risk when a company has experienced staff (or they get paid for failure), but it does not scale and is a significant risk when working in a new area and/or with inexperienced staff.</p>



<h2 class="wp-block-heading">A solution: The noise API</h2>



<p>To address this challenge, we&#8217;ve developed a noise API to <strong>eliminate human error</strong>, and guesswork for noise floor values which has undermined the reputation of “low-noise” radio planning software. </p>



<p>Manual entry can now be substituted for a feed of recent, or live, spectrum intelligence to <strong>enable faster and more accurate network planning.</strong> Combined with our real-time GPU modelling, the API can model coverage for moving vehicles, with real noise figures. </p>



<p>There are two new API requests in v3.9 of our API; <a href="https://cloudrf.com/documentation/developer/swagger-ui/index.html#/Manage/noiseCreate">/noise/create</a>; for adding noise, and <a href="https://cloudrf.com/documentation/developer/swagger-ui/index.html#/Manage/noiseGet">/noise/get</a>; for sampling noise. The planning radius is used as a search area so you can upload 1 or thousands of measurements, private to your account. The planning API will reference the data, if requested, and if recent (24 hours) local noise is available for the requested frequency, it will sample it and compensate for the proximity to the transmitter(s).</p>



<p>When no noise is available within the search radius, an appropriate thermal noise floor will be used based on the channel bandwidth and the Johnson-Nyquist formula. The capability can be used by our create APIs (<strong>Area, Path, Points, Multisite</strong>) by substituting the noise figure in the request eg. &#8220;-99&#8221; for the trigger word &#8220;database&#8221;.</p>



<pre class="wp-block-code"><code>{
  "site": "2sites",
  "network": "MULTISITE",
  "transmitters": &#91;
    {
      "lat": 52.886259202681785,
      "lon": -0.08311549136814698,
      "alt": 2,
      "frq": 460,
      "txw": 2,
      "bwi": 1,
      "nf": "database",
      "ant": 0,
      "antenna": {
        "txg": 2.15,
        "txl": 0,
        "ant": 39,
        "azi": 0,
        "tlt": 0,
        "hbw": 1,
        "vbw": 1,
        "fbr": 2.15,
        "pol": "v"
      }
    },
    {
      "lat": 52.879223835785716,
      "lon": -0.06069882048039804,
      "alt": 2,
      "frq": 460,
      "txw": 2,
      "bwi": 1,
      "nf": "database",
      "ant": 0,
      "antenna": {
        "txg": 2.15,
        "txl": 0,
        "ant": 39,
        "azi": 0,
        "tlt": 0,
        "hbw": 1,
        "vbw": 1,
        "fbr": 2.15,
        "pol": "v"
      }
    }
  ],
  "receiver": {
    "alt": 2,
    "rxg": 2,
    "rxs": 10
  },
  "model": {
    "pm": 11,
    "pe": 2,
    "ked": 1,
    "rel": 80
  },
  "environment": {
    "clm": 0,
    "cll": 2,
    "clt": "SILVER.clt"
  },
  "output": {
    "units": "m",
    "col": "SILVER.dB",
    "out": 4,
    "res": 4,
    "rad": 3
  }
}: </code></pre>



<p>In the example JSON request above, two adjacent UHF sites are in a single GPU accelerated <a href="https://cloudrf.com/documentation/api_intro.html#multisite">multisite request.</a> The sites both have a noise floor (nf) key with a value of &#8220;database&#8221;. Noise will be sampled separately for each site.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://cloudrf.com/wp-content/uploads/2023/10/82kfrc.jpg" rel="lightbox[21274]"><img decoding="async" src="https://cloudrf.com/wp-content/uploads/2023/10/82kfrc.jpg" alt="" class="wp-image-21319" width="647" height="361" srcset="https://cloudrf.com/wp-content/uploads/2023/10/82kfrc.jpg 669w, https://cloudrf.com/wp-content/uploads/2023/10/82kfrc-300x167.jpg 300w, https://cloudrf.com/wp-content/uploads/2023/10/82kfrc-416x232.jpg 416w" sizes="(max-width: 647px) 100vw, 647px" /></a></figure>
</div>


<h2 class="wp-block-heading">Demo 1: Motorsport radio network on race day</h2>



<p>The local noise floor jumps ups significantly on race day compared with the rest of the time making planning tricky.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A noise API for real-world RF planning" width="980" height="551" src="https://www.youtube.com/embed/C3GktnNzDZU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Demo 2: Importing survey data to model the &#8220;real&#8221; coverage across a county</h2>



<p>By importing a spreadsheet of results into the API, we can generate results sensitive to each location.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Using drive-test noise data with the noise API" width="980" height="551" src="https://www.youtube.com/embed/KoAaIqd83E0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">A look forward to cognitive networks</h2>



<p>Autonomous cognitive radio networks require lots of data to make decisions. <br>Currently, they can use empirical measurements of values such as noise to inform channel selection and power limits at a single node. <br>What they cannot do is hypothesise what the network might look like without actually reconfiguring.  To do that requires a fast and mature RF planning API, integrated with live network data. Only then can you begin to ask the expansive questions like, which locations/antennas/channels are best for my <em>network</em> given the current noise or the really interesting <em>future</em> noise whereby the state now is known but the state in the future is anticipated.</p>



<p>As our GPU multisite API can model dozens of sites in a second, the future could be closer than you think…</p>



<h2 class="wp-block-heading">References</h2>



<p>API reference: <a href="https://cloudrf.com/documentation/developer/swagger-ui/">https://cloudrf.com/documentation/developer/swagger-ui/</a></p>



<p>Hosted noise client: <a href="https://cloud-rf.github.io/CloudRF-API-clients/integrations/noise/noise_client.html">https://cloud-rf.github.io/CloudRF-API-clients/integrations/noise/noise_client.html</a></p>



<p>GPU multisite racetrack demo: <a href="https://cloud-rf.github.io/CloudRF-API-clients/slippy-maps/leaflet-multisite.html">https://cloud-rf.github.io/CloudRF-API-clients/slippy-maps/leaflet-multisite.html</a></p>



<p></p>



<p></p>
<p>The post <a href="https://cloudrf.com/planning-for-noise/">Planning for noise</a> appeared first on <a href="https://cloudrf.com">CloudRF</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>GPU propagation engine</title>
		<link>https://cloudrf.com/gpu-propagation-engine/</link>
		
		<dc:creator><![CDATA[CloudRF]]></dc:creator>
		<pubDate>Mon, 17 Jan 2022 14:20:49 +0000</pubDate>
				<category><![CDATA[API]]></category>
		<category><![CDATA[Automotive]]></category>
		<category><![CDATA[Electronic Counter Measures (ECM)]]></category>
		<category><![CDATA[IoT]]></category>
		<category><![CDATA[LPWAN]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[LIDAR]]></category>
		<guid isPermaLink="false">https://cloudrf.com/?p=11771</guid>

					<description><![CDATA[<p>Our fast GPU engine is perfect for modelling wireless coverage We have developed the next generation of fast radio simulation engines for urban modelling with NVIDIA CUDA technology and Graphics Processing Units (GPUs). The engine was made to meet demand across many sectors, especially FWA, 5G and CBRS for speed and accuracy. As well as [&#8230;]</p>
<p>The post <a href="https://cloudrf.com/gpu-propagation-engine/">GPU propagation engine</a> appeared first on <a href="https://cloudrf.com">CloudRF</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h4 class="wp-block-heading alignwide has-text-align-center"><strong>Our fast GPU engine is perfect for modelling wireless coverage</strong></h4>



<p>We have developed the next generation of fast radio simulation engines for urban modelling with NVIDIA CUDA technology and Graphics Processing Units (GPUs). </p>



<p>The engine was made to meet demand across many sectors, especially <strong>FWA, 5G and CBRS </strong>for speed and accuracy.</p>



<p>As well as fast viewsheds, it enables a new automated <strong>best-site-analysis </strong>capability, which will accelerate site selection and improve efficiency whilst keeping a human in the loop. As we can do clutter attenuation, it&#8217;s suitable for VHF and LPWAN also.</p>



<h2 class="wp-block-heading">Designed for 5G</h2>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><a href="https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-scaled.jpg" rel="lightbox[11771]"><img loading="lazy" decoding="async" width="2100" height="2099" src="https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited.jpg" alt="" class="wp-image-11832" style="width:293px" srcset="https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited.jpg 2100w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-300x300.jpg 300w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-1024x1024.jpg 1024w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-150x150.jpg 150w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-768x768.jpg 768w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-1536x1536.jpg 1536w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-2048x2048.jpg 2048w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-324x324.jpg 324w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-416x416.jpg 416w, https://cloudrf.com/wp-content/uploads/2022/01/Cell-Tower-edited-100x100.jpg 100w" sizes="auto, (max-width: 2100px) 100vw, 2100px" /></a></figure>
</div>


<p class="has-normal-font-size"><strong>5G networks</strong> are much denser than legacy standards due to the limited range of <a href="https://en.wikipedia.org/wiki/Extremely_high_frequency">mmWave</a> signals, necessary for high bandwidth data. The same limitation means these signals are <em>very</em> sensitive to obstructions, and Line of Sight (LOS) coverage is essential for performance.  </p>



<p><strong>With 1 metre accuracy</strong> and support for LiDAR, 3D clutter and custom clutter profiles, you can model rural and urban areas with high precision.</p>



<p></p>



<p></p>



<h2 class="wp-block-heading">We can do Trees too</h2>



<p>Unlike simplistic viewshed GPU tools designed for speed, we can model actual tree attenuation for beyond line of sight sub-GHz signals such as LPWAN and VHF. Trees can be configured as clutter profiles, along with shrubs, swamps, urban areas and 18 classes of Land cover and custom clutter.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf.jpg" rel="lightbox[11771]"><img loading="lazy" decoding="async" width="900" height="537" src="https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf.jpg" alt="" class="wp-image-19164" srcset="https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf.jpg 900w, https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf-300x179.jpg 300w, https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf-768x458.jpg 768w, https://cloudrf.com/wp-content/uploads/2023/06/trees-vhf-416x248.jpg 416w" sizes="auto, (max-width: 900px) 100vw, 900px" /></a></figure>
</div>


<h2 class="wp-block-heading has-text-align-left">Area coverage</h2>



<p class="has-text-align-left">The simplest mode is a fast &#8220;2.5D&#8221; viewshed (with a path loss model) which creates a point-to-multipoint heatmap around a given site using LiDAR data. Ours has better Physics than some of the &#8220;line of sight&#8221; eye candy on the market and doesn&#8217;t have trouble with Sub-GHz frequencies which are harder to model accurately.</p>



<p class="has-text-align-left"><strong>This is up to 50 times faster than our multi-threaded CPU engine, SLEIPNIR.</strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="GPU RF propagation engine" width="980" height="551" src="https://www.youtube.com/embed/gBrRfwcIhks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">GPU demo January 2022</figcaption></figure>



<p>In this mode we can do diffraction and material attenuation with our custom clutter classes.</p>



<h2 class="wp-block-heading has-text-align-left">Best site analysis</h2>



<p>Best Site Analysis (BSA) is a monte-carlo analysis technique across a wide area of interest to identify the best locations for a transmitter. This can be done quickly with a new /bsa API call. The output will identify optimal sites, and just as important, inefficient sites.</p>



<p>This feature is powerful for IoT gateway placement, 5G deployments and ad-hoc networking where the best site might presently be determined by a map study based on contours as opposed to a LiDAR model.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Best Site Analysis - Finding the optimal location for a radio in an area" width="980" height="551" src="https://www.youtube.com/embed/S9KaPbQGt8A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">Best Site Analysis</figcaption></figure>



<h2 class="wp-block-heading">High speed</h2>



<p>Our GPU engine is up to <strong>50 times faster</strong> through the API than the current (CPU) engine <a href="https://cloudrf.com/docs/sleipnir-propagation-engine">SLEIPNIR<sup>TM</sup></a></p>



<p>By harnessing the power of high performance graphics cards, we are able to complete high resolution LiDAR plots in near real time, negating the need for a &#8220;go&#8221; button, or even a progress bar. This speed enables API integration with vehicles and robots which will need to model wireless propagation quickly to make better decisions, especially when they&#8217;re off the grid. It was designed around consumer grade cards like the GeForce series but supports enterprise Tesla grade cards due to our card agnostic design. </p>



<h2 class="wp-block-heading">Economical</h2>



<p>Our implementation is efficient by design. We want speed to model wireless coverage but not if it requires kilowatts of power. During testing we worked with older GeForce consumer cards and were able to model millions of points in several milliseconds with less than <strong>50W of power</strong>. Or in other words, the same power as flicking a light bulb on and off.</p>



<p>Any fool can buy large cards and waste electricity, but we&#8217;re proud to have a solution which is fast <strong><span style="text-decoration: underline;">and economical. </span></strong>This also means it can be run on a laptop as it&#8217;s available now as our <a href="https://cloudrf.com/soothsayer/">SOOTHSAYER</a> product. </p>



<h2 class="wp-block-heading">Open API</h2>



<p>The GPU engine is an &#8220;engine&#8221; parameter in our /area <a href="https://cloudrf.com/api-2-0/">API</a> so you can use it from any interface (or your own <a href="https://github.com/Cloud-RF/CloudRF-API-clients">custom interface</a>) by setting the engine option in the request body.  The <a href="https://cloudrf.com/documentation/developer/swagger-ui/">OpenAPI 3.0 compliant API</a> returns JSON which contains a PNG image so for existing API integrations using our PNG layers there will be no code changes required to enable it.</p>



<h2 class="wp-block-heading">Self-hosted GPU server</h2>



<p>Instead of buying milk every month you can buy the cow. We also sell <a href="https://cloudrf.com/soothsayer/">SOOTHSAYER</a> which is a self-hosted server with our GPU engine onboard. You get to use your existing LiDAR data too, so you&#8217;re not buying it twice.</p>


<div class="wp-block-image">
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<p>The post <a href="https://cloudrf.com/gpu-propagation-engine/">GPU propagation engine</a> appeared first on <a href="https://cloudrf.com">CloudRF</a>.</p>
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